SAM THOMAS DESIGN, BERGEN
NOEN

CV / FOR EMPLOYERS

Graphic designer with experience in web, UX and e-commerce

Graphic designer with broad experience in visual communication, web design, UX/UI and e-commerce. My work includes graphic production, websites, online stores, brand identity and digital marketing, complemented by studies in UX design and graphic design at Noroff. I am seeking a position where I can combine creative design skills with practical experience across digital and print.

Portrait of Sam Thomas
01

KEY SKILLS

Graphic design backed by broad digital experience.

  • Graphic design and branding: visual identities, campaigns, packaging, catalogues, presentations and editorial design.
  • Web and e-commerce: responsive websites, online stores, product and category pages, landing pages and web content.
  • UX/UI: Figma, information architecture, wireframes, prototypes, accessibility and responsive interfaces.
  • Digital communication: content, newsletters, SEO, Google Ads, Meta Ads and basic analytics.
  • Design systems and production: templates, components and visual rules for consistent work across print and digital.
  • AI in the workflow: research, ideation, prototyping, content structure and faster production where it is genuinely useful.
02

Professional experience

2025 to present

Independent graphic & digital designer

Sam Thomas Design, Bergen

Developing visual identities, graphic design, web and digital solutions for independent and external projects, including branding, web design, UX/UI, e-commerce and AI-assisted design workflows.

May 2025 to October 2025

E-commerce / digital design (project, part-time)

RX Sport AS, Bergen

Worked with the online store, product presentation, digital content and ongoing design tasks, as well as order follow-up, customer dialogue and practical e-commerce operations.

May 2018 to May 2025

Graphic designer / web & e-commerce

BYGG ENGROS AS, Bergen

Developed the company's visual identity towards a more consistent brand presentation. Set up and launched its online store, then managed and improved it for six years. Designed product catalogues, campaign materials, adverts and other promotional assets for print and digital channels. Also worked with product content, SEO and digital marketing.

2017 to 2018

UX/UI & graphic designer

Levato AS / Turbo Tape Games, Bergen

Contributed to designing and developing a new website for Turbo Tape Games. Participated in 'Lag din fisk', an interactive app for Akvariet i Bergen. Contributed to digital learning applications for VilVite and worked on a website for the SLATE research centre at the University of Bergen.

2007–2016

Earlier experience in design, communication and project coordination

Design and communication roles

Graphic and visual design for commercial assignments, client responsibility, project coordination and follow-up of creative deliverables and production.

03

Other experience

Teaching assistant (part-time)

Salem Nærmiljøsenter, Bergen, January 2024 to present
Teaching adult beginners, course planning and development of learning materials.

04

Education

Graphic Design

Noroff, 2025 to 2027, in progress

UX Design

Noroff, 2021 to 2023, completed

Bachelor in English Translation

2004–2009

05

Selected work

Behance shows a broad selection of my work across graphic design, branding, packaging, editorial, web, UX/UI and e-commerce.

06

Tools

Figma, Adobe Photoshop, Illustrator, InDesign, Premiere Pro, Webflow, WordPress, Shopify, Framer, Google Analytics, Hotjar, Google Ads, Mailchimp, SendGrid, Airtable, Notion, ChatGPT, Claude, Adobe Firefly, Midjourney

+

DESIGN APPROACH

From insight to visual communication.

For me, design is not only about appearance. It is about what an expression communicates, whom it needs to reach and how it works in practice.

01 · Understand

I begin with the context, audience, message and practical constraints. When research is missing, I distinguish verified findings from assumptions.

02 · Develop

I explore concepts, visual directions and alternatives. Typography, composition, colour and imagery are chosen for the meaning they convey, not personal taste alone.

03 · Design and evaluate

I create a coherent visual system across relevant touchpoints, critique the outcome and refine it in response to its purpose and feedback.